Technical Art Miscellaneous

 

Some small bits and bobs from different projects

 

Audio reactive shader demo. This is a ray marched fragment shader, using a twisted plane SDF as the primary geometry and layering noise and other elements ontop.

 
 
 

Creating a volume from a 3D model using sliced textures. Slicing tool written in C#, uses a shader to draw the mesh in the sliced view and iterates through the model in the up axis. Textures then packed into a 3D texture, Combined with a raymarching shader to display the final 3D texture.

 
 
 

Tape mapping experiment. Using Touch Designer and GLSL to create visuals, projected onto a black tape design on the wall.

 
 

Some interesting shaders from previous projects

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3D Models Misc