Skills

 

Shader and FX Development

Experience with CG, GLSL and HLSL shaders for Unity, Unreal and Maya, aswell as the ability to make optimized realtime particle FX.

 

Graphics Profiling and Optimization

Experience with graphics profiling and optimization for IOS and Windows devices, with a focus on OpenGL ES and Metal.

 

Creative Problem Solving

As a technical artist, solving technical problems is a daily occurance. I take pride in my ability to solve problems in creative and new ways to help bring out the best in a project.

Tools and Script Development

Knowledge of C#, Python and C++ for tools and script development for use in game engines or modelling applications.

 

Asset Management

Ability to work as part of a larger team and helping others to manage assets by assisting in workflow and software choices. I have a working knowledge of Git and SVN versioning software.

 

3D Modelling and Texturing

I have 10 years experience working professionally as a 3D modeller and as a result have a keen eye for clean topology, anatomy, composition and colour.